The Impact of AR Flashcards on Elementary Students’ English Learning Motivation

Authors

  • Mutiara Utami University Muhammadiyah of Muara Bungo Author
  • Nur Habibah Universitas Muhammadiyah Muara Bungo Author
  • Winda Trisnawati Universitas Muhammadiyah Muara Bungo Author

DOI:

https://doi.org/10.63461/synterra.v11.288

Keywords:

Augmented Reality, Flashcards, Learning Motivation, English, Elementary School Students

Abstract

English proficiency is important in the globalization era, yet elementary students often show low motivation. Observations at SDN 101/II Muara Bungo reveal that learning feels monotonous because teaching is still teacher-centered. AR Flashcards, which combine visual, audio, and 3D elements, are expected to improve motivation. This study examines the influence of AR Flashcards on the English learning motivation of sixth-grade students using a quantitative One-Group Pretest-Posttest design. The subjects were 31 students with a 30-item motivation questionnaire. Data were analyzed using validity, reliability, Shapiro-Wilk, and Wilcoxon tests. The results show that AR Flashcards did not significantly affect motivation (p = 0.024 > 0.05). Other factors, such as limited teaching variation and minimal play strategies, contributed to low motivation, indicating that technology must be supported by creative teaching approaches

Downloads

Published

2025-11-30

How to Cite

Mutiara Utami, Habibah, N. ., & Trisnawati, W. . (2025). The Impact of AR Flashcards on Elementary Students’ English Learning Motivation. Master Journal of Integrated Knowledge, 1(1), 43-48. https://doi.org/10.63461/synterra.v11.288

Similar Articles

1-10 of 11

You may also start an advanced similarity search for this article.